E-sports organizations on a national level lack a consistent ecosystem for players to play and develop their talent. Additionally, many e-sports organisations lack the tools to manage their teams properly.
Leagues has developed an all-in-one platform for e-sports organizations and players to connect and interact with the international e-sports ecosystem. They manage the production and administration of multiple grass-root national tournaments in partnership with well-renowned brands, such as Telia (the Swedish multinational telcom & mobile network operator) and Steelseries.
The platform provides automated solutions for e-sports organizations that maximizes the potential of e-sports organizations.
KEY CUSTOMERS AND REVENUE MODEL
B2B: Telia, Steelseries, Logitech, Red Bull, Nocco, HungryDK, Danske Spil (In the pipeline: Huawei, JustEat, BMW, LG, Lenovo)
B2C: Organizations and players with 7,000+ users playing on our platform. Using it as their main e-sports site almost every day. Strategic Partners: Riot Games, Twitch.tv, Ubisoft (in the pipeline: TikTok)
Unique selling point
Leagues develop unique solutions to a growing market. Focussing on creating sustainable revenue models and solving the core problems observed directly from teams in our tournaments.
Leagues has established close cooperation with East Asian stakeholders, including Riot Games which is owned by Chinese conglomerate Tencent. Moving forward, one member of their team will be relocating to South Korea with the aim of establishing and nurturing international partnerships. Leagues is currently looking for distribution partners as well as funding from East Asia.
Investor Pitch Deck
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