Pazzing

Pazzing's gaming platform empowers everyone to create, share, and play their own augmented reality (AR) puzzle games with friends and family.

Location
Tromsø, Norway
Revenue size
0 (pre-revenue)
Year founded
2018
Funding raised
EUR 400.000
Founders
Martin Mathisen and Jørgen Eiane
Most relevant investors
Innovation Norway, norinnova, The Research Council of Norway
Team size
1-9
Website

www.playpazzing.com

Problem

People often find it difficult to organize social events and group sessions. Using AR, Pazzing inspires people to connect and unleash their creativity and playfulness across physical and virtual spaces.

SOLUTION

Pazzing has created a game creation platform ‘createPAZZING’ where you can unleash and access the content that other users produce. The platform is available for both web-based and mobile solutions. The Alpha version is currently accessible to the public and has seen initial user acquisition (B2C and B2B) across global markets.

KEY CUSTOMERS AND INTERNATIONAL PRESENCE

Pazzing is targeting content creators, gamers, Gen Z, Millennials, as well as organizations interested in gamifying educational environments and public spaces (parks, playgrounds, etc). They have partnerships, users, and upcoming collaborations in over 10 countries, including Japan.

Team

Pazzing is operated by a small but international team, which already represents four nationalities amongst five full-time people.

Unique selling point

Pazzing provides a game creation and entertainment platform which requires no coding experience or account sign-up. All you need is creativity and playfulness.

Asia Connection

Pazzing’s Market Lead has expanded a previous startup to Japan and Singapore. Additionally, they will collaborate with the American School in Japan on a student project starting in March 2022.

Pitch

GET IN TOUCH WITH

Pazzing